Having sent away the orcs in terror, the party explored deeper into the ancient ruins to find that they had stumbled across the Necromancer’s favourite kind of place; an ancient burial tomb! Unable to resist the call of Archaeology and the pursuit of learning about ancient societies (Especially ones that have greater undead in the tombs!), a sealed tomb was popped open to find one of Miroku’s most highly sought curses; a Vampire. Tragically, the Vampire was not in any mood to talk, but thankfully, the party was more than willing to give the Vampire the rest he was denied.
To our dismay however, the Vampire decided it was better served escaping and trying to recuperate before taking on the party. Having the inability to track it any further, and with no means to chase the creature, the party would be forced to leave empty handed. With the exception of what they took with them. Perhaps coming back in the future for the alter as well as anything else of interest will yield better results. Perhaps there is more to be found by exploring the rest of the ruins. But night is not the time when one wants to fight against a Vampire, and perhaps clearing more distance until more can be discovered about this more formidable foe is a better plan… But these are decisions that we will have to make in the near future.