Goodwill Tournament

The grand Tournament of the Year, the Goodwill Tournament take place the second weekend of Hālig-mōnaþ.

Growning out of the several religious festivals that happen around this time of the year. First started in 200 YK as a celbration fo the 200 years since the founding of the Kingdom, it be an annual event. Some events the first two days happen at the same time but the Semi-finals and Finals do not conflict as people want to see those. Traditionally the Soverign or the Royal representive watches the Jousts, on the first two days however sometimes personal taste rules they day and they may watch something else. Often the Archery is set to run early enough that it doesn’t overlap with the Jousts.

While a festival of combat and often with the Worship gods related to war and battle also having cermonies in the evenings. it also includes various entertainments including bards wandering around, jugglers, and other entertainers. wild revels often happen at night and more than one warrior has fought the next day with a hangover. Ladies of the night often travel to the event because the prospect of so many knights and adventurers with coin to spend will makes it worth one’s wild.

Entrence rules:

Any non-criminal and non-outlaw under arms may partispate, they don’t have to be citizens and can be of any human-like race male or female.

Rules for all contests:

No magic spells casted during, or before the contest unless it is healing

No enchanted weapons, armour, liquids or items.

No use of poisons or natural attacks that use poison.

No use of natural powers that affect the mind or body.

Traditionally the events are as follows:

Day one

Archery Rounds

Joust Day one

Team Infantry rounds

Day Two

Joust Day Two

Team Infantry Semi-final

Champion’s Duels rounds

Archery Finals

Day three

Joust Semi-Finals

Champion’s Duel Semi-finals

Team Infantry Finals

Champion’s duel finals

Joust finals

Grand Melee



Title The Goodwill Archery Champion [Year won]
The field is usually set up for eight to ten Archers to go at once. the longest range is 320 feet but is often 300 feet just as often. The event consists of three rounds of shooting at a 3 foot target of ten scoring rings including the bulls-eye, two arrows are shot each round. the first round is 100 feet, the second round is at 200 feet, the third round is field maximum [usually 300 or 320 feet]. Archery is restricted to bows only as Crossbows are generally seen as a unskilled weapon and a weapon for War only. Long Bows are favoured in the event though enough skilled Short Bow men and women have taken the prize to not count them out. It common for about 40 people to take part in the event. The prize is normally a mastercrafted bow and purse of 20 Royals

[the first target is AC 10, the second target is AC 15 and the third is AC 20 plus any range penalties of course. Yes the Long bow has an Advantage under these rules but skill is the most important. A Natural 20 is a bull-eye no matter what.]


Title: The Goodwill Tournament Champion [Year won]
The Knightly sport and the most prestigious event of the Tournament, the Grand Melee is more popular but title The Goodwill Champion, holds more Prestige and opens more doors. Jousting is a martial game or hastilude between two horsemen wielding lances with blunted tips. The primary aim was to replicate a clash of heavy cavalry, with each opponent endeavoring to strike the opponent while riding towards him at high speed, if possible breaking the lance on the opponent’s shield or jousting armour, or unhorsing them. Points are granted for Shattering lances but the goal is to unhorse your opponent, making and points scored to irrelevant. The event generally has 30 to 50 knights paired by lots, working on a bracket system from that point forward, three passes are done per match, unbroken lances are thrown to the side and a new lance is used each run. Every broken lance is worth one point, the most points wins the match, if after three runs the knights are tied, they wil do another run, if they are still tied after that run, one can concede to the better man or they both lose. It is rare for a joust match to not have one knight concede. The Prize is the title of Joust Champion of the Goodwill Tournament and a purse of 50 Helms, occasionally there is a Fine Warhorse as well, but the title is suppose to be the reward, most knights use the purse to pay/reward their squire and servants for their help. That said the title will get the winner invited to noble events and has a near magical way of attracting the ladies of various courts [even when the winner is female], some even say it a fay blessing/curse on the title.

[Each knight makes a single attack roll with the lance counting AC only from valid Dex and the shield for the purposes of a hit for the lance, the lances will do full damage but it blunt in nature. If it exceeds a person’s normal full AC then damage is done normally. A person with their Joust AC makes a Strength Save to stay in the saddle. A lance with a hit will stay intact only on 4 on a d4, otherwise it shatters.]

Team Infantry

Title: Goodwill Infantry Champion [Year won]
This is the most reciently added event being added 21 years ago, to appeal to adventurers, this event a teams of three or five depending on the host wishes. there are normall eight or sixteen teams in the event. Occationally this means body guards and noble guards mean fill out the teams. There is no spell casting of course normally restricting to the more Martial Classes and there are no bows or crossbows. The teams face of in a round robin format the four teams with the most wins move on to the Semi finals. Lots are used to break ties when needed. the Prize for this tends to be purse of 100 royals, though sometimes custom armour commission or custom weapon commission is included depending on sponsership.

[This is handled like normal combat.]

Champion’s Duels

Title: Goodwill Champion [Year won]
The Champion’s Duels were added about 500 years ago, when the favour of court ladies in the joust reached its high. quickly there would more noble maid in the stands than knights jousting, informal combats develop during the evenings on foot competing for those left out of the joust. Soon it was added, though favour is still a part of the joust it isn’t as attached as the Champion’s Duels, which require a lady of Courts favour to partispate. while several folk tales exist of the Champion of the duel’s winning the heart of the maiden’s favour he carries and also impressing her father to allow them to marry. Only the Balid of Sir Podrick, actual is true. Still many a Yeoman hope to some day compete in the Champion’s Duel and win the heart of a noble Maiden. By the rules the favour must come from a lady of court of no less rank than the daughter of a Baron. Each Champion may be Armed and armoured as they see fit save no magical Items or spells. They have to tie the favour to thier armour, and can’t compete without it.. It is single elimination match system leaving four Champions of each group for the Semi-finals which is also single elimination.

[This will be done with normal combat.]

Grand Melee

Title: The Goodwill Grand Melee Champion[Year won]
The Grand Melee is the event that most people look forward to every year. Everyone that signed up for the event, takes the field and a massive melee happens, lots of heaaling is kept on hand so there are not many deaths as one might think.One can also cross the line to escape the battle. hitting a retreating warrior is bad form but isn’t against the rules. The Price is 150 royals, being made Baronet and if the person isn’t a citizen, citizenship. More than a few being of odd races became citizens this way.

[This will be an interesting combat.]

Goodwill Tournament

Maiths Trin: The expansion of civilization. Daimyo_Shi